![]() Once you hit a couple of their ships, this strategy starts to become clear and you can more easily win the game. You have to figure out if the opponent is hiding their ships in the far reaches, if they’re a buncher, or how they lay out their ships. There are four one-square ships, three two-square ships, two three-square ships, and one four square ship, your battleship.īattleship takes strategy. The top of the screen indicates how many of each ship you have, and there are a lot more ships than in the traditional game. The game starts with you setting up your ships, and you can drag them wherever you’d like. ![]() Hits are marked with red x's until you get the whole ship, and misses are marked with a white dot. In this game, you don’t get to practice your coordinate calling or reading, you just tap a grid square and the shot is either a hit or a miss. But if you’re willing to put in the time, this one is a masterpiece of design and tactics.In the game Battleship, you would call a letter and a number such as G3 to find your opponent’s ship. The amount of time a player needs to dedicate to learn the game before they can really find the fun is just too much for most casual players. The first few times you play will be a slog, as you check and recheck what each action really does, consider how the cards you’re holding might affect the different game trackers, and try desperately to figure out the best path forward. But that depth comes at the expense of a steep learning curve and slow gameplay. It’s a deep strategic game that, after a few playthroughs, has kept me thinking about new ways to win. Using cards that feature historical events from different periods of the war, players attempt to exert influence on other countries, win the space race, foment coups, and otherwise try to take control of the world. This wildly popular area-control game casts players as the two superpower protagonists of the Cold War, and it’s a fantastic example of how carefully using mechanics to explore a game’s theme can build wonderful narrative tension. If you’ve played all of our picks and are still looking for a new challenge: It might be time to try Twilight Struggle. The ultimate goal, of course, is to eliminate the other player’s summoner. Players get a small supply of magic that they can use to summon units onto the board turns consist of these summonings, unit movement, and attacks. ![]() ![]() For instance, the Vanguard faction prioritizes healing and boosting its units’ power, while the Fallen Kingdom can power up some of its units by sacrificing others. You can also try out the two factions from the Starter Set for free in the online version of the game.) The decks all feature powers that are unique to that faction and encourage different play styles. But there is also a cheaper Starter Set, which comes with just two, and a number of expansion decks have been announced. (The Master Set we tested comes with six factions, the groups whose individual playable units comprise each deck. Players select a fully assembled deck representing one of the factions in the game. How it’s played: A battling card game that takes place on a 5-by-8 grid, Summoner Wars feels like a mix of Dungeons and Dragons combat and a particularly tricky Zelda temple block puzzle.
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