![]() For me, I was left feeling disappointed.I finished 13 Sentinels: Aegis Rim, probably one of the few Switch games I'll ever play on emulator. If you want to try a taste of the game you can download a part of it for free on the IOS store and see if its for you. I think some tweaks like comfortable text and a cheaper price point may make this more appealing to the most dedicated visual novel fans. The game is due to release on Switch later this year. For the price the game is asking, there are multiple alternatives far cheaper, and in many cases free. Well that and stick to a consistent art style and polish up its translation and music. On doing this it did make me wish the game added more depth to the story and background. What saddens me is that buried within the issues War and Romance it did led me to research this historical era further. Backgrounds were often very basic The Summary ![]() I guess the only thing it does is present the art on the top screen and the text on the bottom. It doesn’t make use of the 3D ability, not a huge issue I know but worth pointing out for those that are interested like myself. You can’t use the touch pad to skip dialogue only the buttons. The game doesn’t take advantage of the 3DS as a system. Some art was very out of place The 3DS Stuff But rather than let you choose what you want to listen to, it just plays each score in a row with a still image until you press a button to skip to the next tune. What was very bizarre is the game lets you listen to the soundtrack in the main menu. I often just turned it down as the constant looping distracted me from reading. Then there’s the music, not particularly memorable but acceptable for the themes of war and deserts. Not as pleasant and it really messes up what was quite an acceptable design. It looks like someone drew a doodle over the top of art work already finished. For some strange reason the game adds odd hand drawn artwork which really clashes with the nicer art style. The character stills are generally decent oil painted like designs with simple bland backgrounds. War is heavily featured in the story Conflict of Art This also added to the reading discomfort for me. I didn’t particular care for the use of white text against a brown shrivelled paper background. There is also an odd use of capital letters on words that probably don’t need capitals. It sort of turned into a mini game for myself where I wish I was a English teacher with a red marker pen. However, it made many scenes difficult to read. This may have been due to difficulty translating the game to English. Unfortunately the game was not comfortable to read, it is filled with grammatical errors and confusing sentence structures. With a design like this its very important a visual novel has good artwork, music and a gripping story. You can let the game auto play but I preferred to go at my own pace. You simply click to the next text dialogue. There are no choices to make in this visual novel. The story is also very short overall, I finished the entire game in under 4 hours and I’m quite a slow reader. While it does help tie up many of the loose ends, I wasn’t drawn to it as much as the love story. The novel then heavily looks at the conflict between the Muslims, Byzantines and Persians. The Game then switches focus onto a commander of the Muslim Army, Amr. The trouble is this story is resolved and finished very early into the novel. This part of the story was kinda cute following the difficulties in their relationship, particularly Daniels rather nasty mother. It then follows the love story between a common girl Mary and Daniel a boy from a wealthy family. The story originally focuses on an old ritual where a virgin bride is sacrificed to the Nile. War & Romance is a story set in Roman (or Byzantine) occupied Eygpt. My attempt at screenshots for 3DS War and Love I don’t have a capture device for the 3DS. Also I apologies for some of my screenshots in advance. Yet, let’s delve into this visual novel for the wonderful 3DS system.įor this review I played the game on ‘the new’ 3DS XL. With a title like War & Romance a Visual Novel, its not the best start. The only trouble is releasing a game to a system like the 3DS late in it’s cycle needs to be quite memorable or different in order to grab attention. It still surprises me to this day that games are still releasing to the system digitally. The dual screen and the cool clamshell design that fits just right in my bag. The Switch may have taken the hearts of many handheld games, but I still adore my 3DS. It’s always nice to have an excuse to pull out the 3DS again. Review code provided with many thanks to Stranger Games Still Holding on Title: War & Romance a Visual Novel Reviewĭeveloper|Publisher: The Game Forest | Stranger Games
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