In the middle of 2018, Roblox no longer allowed those songs to exist on the platform, threatening the existence of early RoBeats. This game was made in the Roblox era where copyrighted songs used to roam freely. Stats that can be upgraded are the rate your fever gets filled, how long it lasts, fever multiplier, combo multiplier, the base amount of points per note, and timing windows. Gears are clothing you put on your character which increase stats, and can also be upgraded after a certain amount of upgrades, the chance of a successful upgrade goes down and keeps going down until you reached the Cap. Places to spend stars include a machine which gives you a random song, creating an NPC, paying a fee to sell items in the marketplace, and creating a team. The star is a premium currency which can be obtained by completing certain missions, spending event points or finding an NPC that gives you one. You earn coins by completing missions, spectating people, talking with user-generated NPCs, spending event points, or voting positively on the radio. You get songs in this game by buying them with in-game currency (coins) at the song shop, which has a randomly-generated selection of songs every day. When it's full, your score gets multiplied for the duration of the fever draining. The fever bar is a bar near the bottom of the screen that fills up every time you hit a note. Tied to it is the combo multiplier, which maxes out when you reach 100 notes hit consecutively. The combo count increases every time you hit a note. When you play, starting on top, going clockwise, there are bars that keep track of mission progress, rank, combo, fever, and a leaderboard-style tracker that tells you what place you're in currently. There are two types of notes: regular and long notes (also called LNs or hold notes). It was made by spotco, releasing it under the name RobeatsDev. RoBeats is a Roblox 4-key rhythm game, like osu!mania and Friday Night Funkin', but in 3D.
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